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141. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
effects of space (some WHs have penalties or bonuses) effects of drugs and leadership boosts with and without modules and ofc implants
- by Ellendras Silver - at 2015.01.10 00:04:23
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142. A little doomsday idea - in Player Features and Ideas Discussion [original thread]
maybe make doomsday scripted so you can choose for the damage as it is now or immobilize a ship and prevent it from reps. fact is that (IMHO) titans are as expensive as boring, but i never flew one so its an thought not a fact.
- by Ellendras Silver - at 2015.01.08 22:46:15
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143. With the new ;limitation on setting medical clone homes.... - in Player Features and Ideas Discussion [original thread]
tigger digger wrote: How about giving each jump clone its own home? People have clones put in particular places for a particular purpose, and without the ability to set a home and self-destruct, it can be very hard to nearly impossible to re-po...
- by Ellendras Silver - at 2014.12.20 15:59:47
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144. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
ChromeStriker wrote: We got a pair of billion isk proteus the other night... same ehp as the carrier, each with full fighter support.... I like this feature and fully endorse it! that's nice but how will you feel about it after they fix T3 ...
- by Ellendras Silver - at 2014.12.17 19:37:37
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145. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
corbexx wrote: Ellendras Silver wrote: i don't know if this suggestion was made earlier (not going to dig trough 6 pages) but limiting the range seems a good fix to me, as fighters get all the benefits from drone mods and skills (range exclu...
- by Ellendras Silver - at 2014.12.17 19:35:53
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146. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
i don't know if this suggestion was made earlier (not going to dig trough 6 pages) but limiting the range seems a good fix to me, as fighters get all the benefits from drone mods and skills (range excluded) it could be an idea to implement just th...
- by Ellendras Silver - at 2014.12.17 15:16:20
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147. Caps Lock Indicator for the launcher(s). - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Ellendras Silver wrote: Ralph King-Griffin wrote: whats wrong with the one on your keyboard? this guy beat me to it, so he gets a +1 from me (which is worth over 10 bil isk) Could you put it on my bounty ple...
- by Ellendras Silver - at 2014.12.16 21:44:15
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148. new jump fatigue making eve boring - in Player Features and Ideas Discussion [original thread]
give it time and lot more entities wil live in nul sec so you can have fights without jumping three regions. Its not the jump featique but the blue donut that makes nul sec boring, and the jump featique is the answer
- by Ellendras Silver - at 2014.12.16 20:39:44
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149. Caps Lock Indicator for the launcher(s). - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: whats wrong with the one on your keyboard? this guy beat me to it, so he gets a +1 from me (which is worth over 10 bil isk)
- by Ellendras Silver - at 2014.12.16 20:37:20
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150. Drone Control Unit I changes - in Player Features and Ideas Discussion [original thread]
Aspecter en Welle wrote: Ellendras Silver wrote: i like to weigh in here: NO Why? Unfold you reply i don't need to give a reason, its self explanatory
- by Ellendras Silver - at 2014.12.08 12:26:23
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151. Railguns - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Komi Toran wrote: is there any weapon system that is not the worst right now? Your mom. :3 isn't that capital "weapon" and the OP clearly states large and below
- by Ellendras Silver - at 2014.12.08 12:23:52
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152. Drone Control Unit I changes - in Player Features and Ideas Discussion [original thread]
i like to weigh in here: NO
- by Ellendras Silver - at 2014.12.07 15:44:53
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153. Power slot rigs - in Player Features and Ideas Discussion [original thread]
i like the idea, but it gives a lot of trouble in rebalance i think
- by Ellendras Silver - at 2014.12.04 04:10:13
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154. Aura app for android phone - in EVE General Discussion [original thread]
I really love this app but it is a while ago since its last update cant find any info on it, anyone here knows more?
- by Ellendras Silver - at 2014.12.03 15:33:39
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155. Dear CCP, the price to X-fer a char. should be 1-Plex - in Character Bazaar [original thread]
agreed
- by Ellendras Silver - at 2014.12.03 10:56:38
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156. A Bump Module - in Player Features and Ideas Discussion [original thread]
Vapor Ventrillian wrote: OOh and we can call people that miss the point deliberately ...um..trolls! *Like the reply and love a bit of clean trolling himself* Anything with fireworks on contact would be awesome IT MUST BE A THING #genius ...
- by Ellendras Silver - at 2014.11.26 10:13:30
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157. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
Bethan Le Troix wrote: Hairpins Blueprint wrote: come on ... but mackinav have the bigest ore hold and hulk mines the most ... and skiff is the tankes one. i don't see the problem. a lot of people mine in mackinaws and hulks and skiff is ...
- by Ellendras Silver - at 2014.11.25 17:44:42
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158. Most of the Tech 3 ships are ugly - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Hands. OFF. My. Legion. Cardano Firesnake wrote: No: http://i.imgur.com/BLGt5qU.jpg What's wrong whit that? It's Minmatar, they are supposed to look like a mix between scrapyard and construction area. i miss the d...
- by Ellendras Silver - at 2014.11.23 01:26:55
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159. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
ok new freighter all cool and well but the stats have been known for a long time and there is nothing on the amarr T3 destroyer it frustrates me
- by Ellendras Silver - at 2014.11.23 00:16:46
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160. [Controversial proposals] | Nerfing drones ; U&I ; Remote Sebos - in Player Features and Ideas Discussion [original thread]
drones are NOT overpowered, there is no drone boat that gets more DPS then a non drone boat and there are no drugs or implants to improve drone tracking or damage. the only ship that MAY make them OP in some cases is the ishtar. that is no reason ...
- by Ellendras Silver - at 2014.11.22 03:01:37
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